The wolf among us game amazon ps3
I checked it out from the library, and played it while both my sons were in bed. My other son's been playing them for about a year, and my younger son usually watches, so I thought to myself, "Why not?" I had been told at work that The Wolf Among Us was a great game. My younger son turned 11 a few months ago and up until that point, he'd been begging for me to let him play "Mature" rated games. I have two sons, one 12 years old and one 11 years old. You'll have to find out on your own.First, my name is Tony Mayer. You're asked at the beginning, and you're asked at the end: who's afraid of the big, bad wolf? Nobody can answer that for you. Whether he's really a changed wolf, and whether he confronts the finale negotiating or snarling, is the ultimate result of your choices. Telltale stressed from the beginning that this is your story, and it is: it's the story of your Bigby Wolf and who he has become by the time the curtain falls. Some might say that means your choices are inconsequential and there was no point-but that's not really what the game's about. One or two characters swap places, and dialogue options are slightly different, but overall the sequence of events is about the same.
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You could say she's a professional scarer-but honestly, she'd probably do it for free.įor all the decisions you make during the story, the physical events that end The Wolf Among Us don't change much.
The Wolf Among Us doesn't have any easy answers to give, and being able to pull that off well is its greatest triumph.Ī horror from the depths of urban legend, Bloody Mary spreads terror throughout Fabletown, appearing when and where she's needed to keep business interests secure. But that's part of the magic, because the conclusion still manages to be satisfying without ending in a hamfisted, binary fashion. The resolution isn't easy or pain-free, and even when the credits roll the knowledge of whether or not you did the right thing is still frustratingly out of reach. Unlike its preceding episodes, it tumbles explosively toward the finish line in a swirl of revelations that together feel like an earned victory. The season's final episode, Cry Wolf, is a reward for all that tantalizing, rising tension. (I didn’t mean to insult you, pig-friend, really!) Still, even the least-juicy conversations are fun, and help mask exchanges that seem unimportant but come back to haunt you in unexpected ways. Wolf also runs into a common issue for dialogue-wheel games, where there’s sometimes a frustrating discrepancy between the dialogue option you choose and what Bigby actually says. Some choices are admittedly inconsequential (different dialogue options, for example, can prompt only slight variations in response), and seeing that a trying exchange doesn’t lead anywhere can take the magic out of the experience. The "right" answer to any given question isn't always obvious, such as when choosing between visiting two crime scenes when you know evidence will be destroyed at the second, or picking who to pursue when two perps seem equally guilty. While it would have been easy for the game to get mired down in the sort of contrived, one-sided decision making that so many story-driven titles fall prey to, it keeps things fresh and interesting by keeping its choices ambiguous.
That, odd is it may seem, is one of the most enjoyable parts of The Wolf Among Us: making hard decisions without knowing what the outcome will be. In addition to satisfying your curiosity, it increases the game's replayability, and you stand to gain a lot of insight from using it even once. Maybe you regret slapping that father around in front of his son, or just want to see if jerkface Bigby gets better results than his diplomatic counterpart.
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This allows you to take full advantage of all the options available to Bigby at any given moment, and see how responding differently might change how things play out. Foreseeing the potential of Wolf's branching narrative paths, Telltale had the good sense to include a Rewind feature, which lets you reverse to a critical moment in the story and start a new save from there.